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#CIV 6 WORLD BUILDER GUIDE HOW TO#
Ps, I’ll do a similar post for Caesar IV once I figure out how to make the game editor do what I want. These tools I’ve collected here will help you enormously (and thanks again to Civfanatics and the great people there!) In fact, the best way you can make this game a part of your teaching is to get the students to design the scenarios/mods themselves. You make the anachronisms and emergence of the game work for you. You have to be there while they play it, you have to talk it out with them. The key things to remember always are ‘why am I building this? what teaching goal do I hope to achieve? how does playing this game – even with my neat-o scenario – make that possible?’ Remember, you can’t just leave your students to play the game and expect them to learn something. You do this by altering the ‘cost’ of them in time (so that it becomes impossible for a player to get to, say, feudalism, within the confines of your scenario). You might want to make it so that certain technologies are never available to the player. You can use this tool here to tweak it to your heart’s content. Say you don’t like the way the game imagines the progress of technology. You can add ancillary information to the opening screen or other pop-ups. You can limit how long the game will be played. You can change the calendar, so that game turns go in days, or weeks, or months. For instance, in our hypothetical Veii scenario, you might alter the XML files so that you have some Etruscan named leaders, some Roman ones, some Sabine onces, etc. To really get rolling, you need to delve into the XML and associate these files with your map – you might try this program here. Things you should think about: Civ IV uses XML files to store lots of the information. That’s all you need to get a good scenario up and running other interesting tools and utilities are available here. Alternatively, you can try this tool instead. It comes with an excellent tutorial on mapmaking and scenario design. This will allow you to make the map exactly as you want it, the placing of resources, etc etc. To turn that map into a playing board for the game, use this bmp-to-wbs utility. It doesn’t have to look like a Civ IV map yet we use another program to do that. Open it up in your graphics program, clean it up, and save it as a bmp. You’ll need a map then for the playing board. Let’s say, for interest’s sake, you want to make a scenario focussed on Veii, and you want your student – the player – to understand the urban dynamics of central Italy during the protohistoric period (you’ll want to describe it much more snappily to your students, when the time comes). What do you want to model using this game? A particular war? a battle? a long period of cultural interchange between two peaceful peoples? Answer this question well, and be very clear what it is you hope to accomplish.
#CIV 6 WORLD BUILDER GUIDE MANUAL#
What do you do?īefore you begin, you need to understand how the Worldbuilder works in Civ IV – here’s the manual and a discussion of what’s what – note that you have to add the code ‘chipotle’ to “cheatcode = ” in the Civ IV ini file, to get the full worldbuilder experience. So perhaps you now have a copy of Civilization IV, and you want to begin scenario building or even a larger scale modification to the game’s mechanics.